No Man's Sky oppdatert for å støtte Vulkan Renderer API


I've written my fair share of articles on No Man's Sky, since the game's concept is one of the more interesting in recent years (for me; editor liberties, can we call it?). The game may have excelled more in concept than in execution, but a series of updates have brought the game close to what was promised. Now, developer Hello games has brought about an update that brings a more subtle change: the game's API has been updated from OpenGL to Vulkan. The 'behind the curtains' update has brought about improved performance across the spectrum of graphics cards that support that API renderer (in particular AMD users, as the patch notes themselves spell out), and, expectedly, an easier coding time for the developers. Improved HDR support was also coded into the game. The full patch notes follow, as well as Hello Games' words on this change. No Man's Sky PC Vulkan Patch Utgivelsesnotater
  • OpenGL er erstattet av Vulkan. Mange spillere, spesielt spillere med AMD-grafikkort, bør se en ytelsesforbedring
  • Revidert HDR-støtte, oppdatert utgangskurve i tråd med fremskritt i HDR-kalibrering
  • Adaptive og Triple-Buffered V-Sync kan nå velges fra Grafikkinnstillinger
  • Spillere med mer enn én GPU kan nå velge hvilke som skal brukes fra Grafikkinnstillinger
  • Endring av følgende innstillinger krever ikke lenger omstart:
  • Vindusmodus
  • Vedtak
  • V-Sync
  • Skyggedetalj
  • Refleksjonskvalitet
  • Lastetrinnet 'LOADING SHADERS' er fjernet, noe som forbedrer lasteopplevelsen.
  • Crash-data blir samlet via Steam for å hjelpe oss med å spore opp og løse problemer.

Source: DSOGaming